package GameState.Map;

import java.awt.image.BufferedImage;



/**
 * 
 * @author Tom
 *
 */

//TODO merg map into game
public class Map {

	
	private int mMapWidth;
	private int mMapHieght;
	
	public Map(int width, int hieght){
		
		mMapWidth = width;
		mMapHieght = hieght;
		
	
	}
	
	public int getHeight(){
		
		return mMapWidth;
		
	}
	
	public int getWidth(){
		
		return mMapHieght;
		
	}
	
	
	public BufferedImage drawMap(){
		
		
		return null;
		
	}
	
	
}
